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Top Provinces
compiled by
Afpdippers were polled as to which provinces
they considered important, be that for tactical reasons or game design
reasons. They were asked to give 5 points to the most important
province, 4 for the next most important and so on. These are the
results of their deliberations as of April 1998.
Position |
Province |
Points |
1 |
Munich |
14 |
2 |
The North Sea |
13 |
3 |
Switzerland |
9 |
4 |
Mid Atlantic Ocean |
8 |
5= |
Black Sea |
6 |
5= |
Bohemia |
6 |
7 |
Burgundy |
5 |
8= |
Spain |
4 |
8= |
The Ionian Sea |
4 |
8= |
The Tyrrhenian Sea |
4 |
11= |
Belgium |
3 |
11= |
The English Channel |
3 |
13= |
Greece |
2 |
13= |
Skagarak |
2 |
13= |
Tyrolia |
2 |
13= |
Venice |
2 |
13= |
Western Mediterranean |
2 |
18 |
St. Petersburg |
1 |
Here were the reasons given. The voter is identified by a key letter
with their score given in brackets:
- Munich
-
- A(3): Easy to get, hard to keep, and almost always pivotal in who
ends up on the bigger side of the stalemate lines at the end of the
game.
- B(5): It seems to be the focal point in so many games in the end.
Both sides, if they won Munich, could win the game. It is the
centre.
- C(3): This province allows a lot of different options in holding
off attacks into Germany either from the south or the west. The fact
that it can be vulnerable without support is negated by its usefulness
in stalemate lines.
- E(3): Munich sits on many stalemate lines and given that
Switzerland is blocked, provides the most direct route between the east
and west segments of the board. He who controls Munich controls the
doorway. Easily defensible it is especially important in the end
game.
- The North Sea
-
- B(3): The North Sea is essential for England during the entire
game. It borders 2 of England's Home SC's, and four others.
Russia, England, Germany, and France are all affected by the North
Sea.
- C(5): This province derives its importance from the number of
options it allows the holder, including Scandanavia, Germany, and
England. It is also quite useful in convoys or supports.
- F(5): No reasons given
- Switzerland
-
- E(5): Without Switzerland the game would not be as fun or as
interesting to play. It provides a blockade and a barrier which makes
traversing the alps much more difficult.
- F(4): No reasons given
- Mid Atlantic Ocean
-
- C(4): This province can be critical come stalemate time. It can
hold off a northern fleet with some help and is quite useful in
blocking the mediterranean, also with some help. See CARROT for a
multitude of examples.
- E(4): MAO is a gateway to and from the Mediterranean. Like
Gibralter and Ceuta in times past by owning MAO you wield a huge amount
of power. If you are england it is your greatest defence, and your
route through to Italy, the Baltics and Turkey. If someone else it is
the route through to western europe. By far the most strategic position
on the board. Important all the time.
- Black Sea
-
- A(5): So key in the early game is who gets the Black Sea. As a
rule, it's almost always true that if Russia gets it Turkey dies
and if Turkey gets it Russia dies. And due to the respective powers of
these two countries, the winner of this conflict is extremely well set
up to be the winner of the game.
- D(1): Russian and Turkish squabbles over this almost always lead to
an early war between them. Neither side can afford to concede as it
immediately puts in jeopardy a home SC. If there is no bounce in S1901
then more likely than not there is an alliance. A bounce in S1901 is a
*very* good sign for Austria.
- Bohemia
-
- B(1): Once again, it is on so many battle lines of the end game,
that I had to put it on this list.
- D(5): Defines the North/South dividing line across Europe and hence
alliances. A Germany/Austria with it, cannot easily be attacked by the
other. If neither country shows interest in it, look for an alliance
between them.
- Burgundy
-
- B(4): Burgandy is crucial in the early stages, and affects France
and Germany with its presence, even when unoccupied. Attacks and stabs
go through Burgandy
- F(1): No reasons given
- Spain
-
- A(4): Spain is a great province, both in early game as a free SC to
France and later on as England, France, and Italy all try and argue
over who should control it.
- The Ionian Sea
-
- E(1): ION is in many ways like MAO, controlling access to the med.
It is bordered by three SCs and can easily be the lynchpin of a
blockade in the east med.
- F(3): No reasons given
- The Tyrrhenian Sea
-
- D(4): The Tyrrhenian Sea *is* the approach to Italy. With it, Italy
can control the Med and prevent any land attack on Italy. Without it,
Italy readily dispatched by any attack from French/Austrian
armies.
- Belgium
-
- D(3): Early relations between England, France and Germany will be
heavily affected by who gets Belgium. Almost certainly one of the three
will be targeted by the other two, and Belgium could well decide which
one it is. It is also strategically as proved in the 2nd WW, from any
France-Germany stab.
- The English Channel
-
- A(1): The English Channel has historically been an area for great
struggles between the French and English, and in the Diplomacy this is
carried over perfectly, as it is very often true that whoever gets
English Channel gets, by mere elimination of the opposition, control of
the seas.
- D(2): What can be said? If the English or French player loses
control of this, then they are in trouble (France more than England).
If both powers ignore it early in the game then there is a EF alliance
for sure.
- Greece
-
- E(2): Greece is bordered by two SCs directly and is a great staging
post between Italy and Turkey and to a degree Austria. Very important
in the early game for Italy and Turkey. Very important in the mid and
end games for anyone.
- Skagarak
-
- A(2): It's rare that a fleet actually occupies Skagarak, but
the way it affects the surrounding provinces causes a whole new
dimension in the struggle between the three northern powers for the
Norse territories.
- Tyrolia
-
- Venice
-
- B(2): Venice is not so important midgame as at the end. Once again,
the owner of Venice gives a large bonus, and is on many stalemate
lines.
- Western Mediterranean
-
- C(2): Another flexible province. You can precipitate an attack on
Italy from here, shore up defences in France or Spain, or launch a very
sneaky attack on England.
- St. Petersburg
-
- C(1): This, quite often, seems to be the province people need for a
good stalemate or a good win. The fact it can send fleets into the
heart of Scandanavia and quickly attack England can not be counted out.
It is also a very tough nut to crack. If this is taken, Russia loses a
lot of its power.
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