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One of the first tasks a GM faces is that of assigning powers to players, this file aims to provide some guidance. There are various methods which may be used, these include:
I'll now discuss some of the less obvious methods. Power PreferencesOnce you have a list of players, each player submits an order of preference list. Brackets may be used to indicate an equal preference, though this makes things harder to process fairly. You may want to disallow brackets.e.g. Roll a dice. If it's 1 then player 3 gets it. If it is two, three or four player 1 does NOT get it (and we now have a two way choice). If it is five or six we reroll.i) Player 3 is lucky this time: We are left with j) We now continue the process. Germany can be assigned straight away. We have a two way choice for Russia (toss a coin). The rest of the countries are assigned at random.
As you can see, if you want to make life easy for yourself, don't allow brackets! However, if you're methodical (and explain that there'll be a weighting beforehand) then it's not a big problem. The above system is based upon a Judge FAQ, but it is adapted to attempt to allow equal preferences whilst reducing any advantage in having three first choices! There are problems with this method, as Jogn Fouhy pointed out in his email of 13th August 1998: Consider player prefs: 1. A Player 1. gets Austria. Then come die rolls: Player 2 gets lucky. On a 50% chance, he comes up with France. Similarly, player 3 and 4 also get lucky. The list becomes: The number in brackets is what I will call the 'preference number' - the lower it is, the better. The total preference number is 19 There is an alternative: The GM might 'fudge': In each, 4 people get their first choice, but in the second, no one gets worse than their second. OTOH, with the GM picking the powers, this may be seen as a breach of GM impartiality. In my view, this is only valid if the GM states in advance that 'preference number will be minimised'. If this method is to be used, how does one deal with short lists? I.e. what 'preference number' is given to an unlisted power? Here are the options:
If brackets are to be used The GM must also decide whether a list of A(EF)GIRT would result in equal preferences for France and England of two, three or two and a half. My instinct is the latter. A(EFG)IRT would, if I were running the scheme, result in E, F, and G being assigned a preference of three each. VotingThis is a more complex method than the straightforward, no brackets, random, power preferences, and is designed to allow a degree of urgency to be directed into the power preference requests! This method asks 'Just how much do you want a particular power?'It has the disadvantage of involving more work for the GM and the player. Each player gets X votes, and each player must spend at least one vote on each power. As a first approximation let us set X = 7 + 6 + 5 + 4 + 3 + 2 + 1 = 28 (this number can be changed). i.e. enough to give an ordered preference list. A player may *really* want Italy... and so would submit:
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