CONVENTION PROGRAMME
- A SNEAK PREVIEW
(Part One)
Ladies, Gentlemen, assorted silicates and lawn
ornaments:
The Programme Team are preparing a large and varied schedule of
events to keep you entertained, amused and above all happy during the
four days of the Convention. We have no doubt that the last Convention
will be a very tough act to follow, but we are going to give it our
best shot.
For your delight and delectation, our initial plans
include:
Some Old Favourites (well, we used them once,
but they were popular and if it ain't broke...)
- Maskerade Ball
- Maskerade Costume Parade
- Assassins' Guild Competitive Entrance Exam
- meet new friends and kill them!
- Unseen University Challenge
- can you and your team stun everybody with your intimate knowledge
of the Discworld, and, more impressively, beat last year's
champions?
- Charity Auction
- Alchemy Demonstration
- Kaffee Klatches
- small intimate meetings with well-known authors and other talented
people
- Workshops and Panels
- Art Show
- including Dwarf Bread Museum
New Items
- The Beggars' Guild Contest
- What sociopathic tendency could you use to acquire money for
nothing? Can you raise Ankh-Morpork dollars for being... well,
basically not nice to be near? If so, we can use you! The contest will
take place over the first few days of the Convention and allows you to
wear costume, makeup, odours, ducks on your head and so on. All
attendees will be issued with some A-M$ on registration - it will be up
to you to prise it away from them! ('no-go zones' will be
designated, so non Guild members can feel safe!)
- Hall Costume Contest
- We would like people to wear costumes around the Convention to add
to the atmosphere. To encourage this we hope to have workshops running
to do 'makeovers' on Convention members. We will also be
offering "hall prizes" for the best costumes seen roaming the
corridors.
- Luggage Wars
- Who has the toughest, meanest
Luggage? Build your own combat-capable Luggage and pit it against the
fearsome beast that Der Management (the Convention committee) will be
fielding - a fight to the death with no quarter asked for or given.
Please note: Blunt instruments and brute force only: absolutely no
projectile, corrosive, chemical, biological, nuclear or sharp-edged
weapons to be mounted on combat Luggage. Full competition rules will
appear in the next issue.
- Discolympics
- Stiffen up those sinews now, and prepare for an event that makes
the Krypton Factor look like a squabble over a packet of crisps.
- Dwarf Opera
- A staggering epic of words and music (which might include a few
verses about gold).
- Soul Music
- The Reduced Discworld Theatre Company give their all.
- Leonard of Quirm 'Great Egg Race'
- Build a machine, capable of moving Lord Philanthropic III of Quirm
to his mate without exploding, from the bits that Blue Peter didn't
use.
These are just a few of the items with which we hope to entertain
you. Your participation will make the vital difference, so if you wish
to become involved please contact us via the Discworld Convention
address (contact details given elsewhere in this issue), or, if you
have Internet access, email
the Programme Head directly.
Issues index.
Web pages designed by Derek Moody
August 1997